Audio Gaming – a company who develops costom sound tools for game developers (?) has a new toy called Audio Gestures which is a plugin for the Wii or something like that where gyroscope info is used to drive somewhat continuous sonic parameters. Now, experimental musicians and electronic music students have been doing this (badly) for years now, hacking a Wiimote to use its “gesture”-like characteristics to make it into a tangible instrument. Suprisingly – becuase it’s the first thing that comes to MY mind – I haven’t seen so much sound parameter dynamics using the Wii – engineering and computer geeks tend to use their own bend sensors and other gizmos. So, interesting culture-differences.
So, great idea, nice little video demo, happy to see this out there. I guess the only thing that’s grating on me is their suggestion that this tech will “cut down over 40% of sound design time” – did I fall asleep and the industry change and become game sound focused all of a sudden? I mean, I’m sure sound design takes a bit of time for any developer – oh, like 1/100 of the time it takes to do video and graphics design and animation?
Still, the possibilities of motion-controlled parametric audio change are only just beginning, and have to say that is an area that has always been of real interest given all my past work! I mean, the Kinect could be essentially the commercial version of socio-echo that we worked on back in 2004. I want a job there.